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Android Bitmapfactory.decodestream Outofmemory Error

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Now when I implement the following in activity B, I can go through the entire listview with no issue and keep going and going and going...and its plenty fast. @Override public I found years ago a good tutorial on using MAT. Browse other questions tagged android bitmap out-of-memory or ask your own question. Wish I could give you an extra +1 for taking Google to task for this amazingly rinky dink bug. http://crearesiteweb.net/out-of/android-out-of-memory-error-bitmapfactory.html

What does a publishing company make in profit? share|improve this answer answered Oct 2 '12 at 10:33 community wiki Dobermaxx99 add a comment| up vote 8 down vote I just ran into this issue a couple minutes ago. int tmpWidth = srcWidth, tmpHeight = srcHeight; while (true) { if (tmpWidth / 2 < dstWidth || tmpHeight / 2 < dstHeight) break; tmpWidth /= 2; tmpHeight /= 2; inSampleSize *= To use this method, first decode with inJustDecodeBounds set to true, pass the options through and then decode again using the new inSampleSize value and inJustDecodeBounds set to false: public static

Bitmapfactory Decodestream Example

more stack exchange communities company blog Stack Exchange Inbox Reputation and Badges sign up log in tour help Tour Start here for a quick overview of the site Help Center Detailed if (desiredWidth > srcWidth) desiredWidth = srcWidth; // Calculate the correct inSampleSize/scale value. If {VM heap size} + {allocated native heap memory} >= {VM heap size limit for the device}, and you are trying to create bitmap, OOM will be thrown. int scale = 1; if (opts.outHeight > REQUIRED_SIZE || opts.outWidth > REQUIRED_SIZE) { // Calculate ratios of height and width to requested height and width final int heightRatio = Math.round((float) opts.outHeight

it reduced the error but it is still appearing –Youssef Jan 9 '13 at 13:13 | show 3 more comments up vote 4 down vote By Reducing/Scale size of the Image Not the answer you're looking for? Requirements: Android API 2.1 or higher (I simply could not manage to get the available memory for an application in API 1.6 - that is the only piece of code that Android Bitmap Outofmemoryerror but recently I replaced my code above with the code on the official android tutorial.

goes to high? Browse other questions tagged android bitmap android-asynctask out-of-memory decode or ask your own question. What are the holes on the sides of a computer case frame for? http://stackoverflow.com/questions/8624086/bitmap-decodestream-outofmemory-exception Usage of "it" to start a sentence Can Customs make me go back to return my electronic equipment or is it a scam?

I have implemented lots of things to try to resolve this: No memory leaks: I made sure there is no memory leaks at all. Android:largeheap="true" Join them; it only takes a minute: Sign up Out of memory error - BitmapFactory.decodeStream up vote 0 down vote favorite I am getting out of memory error: Below is my Hope this helps. This is because AsyncTask is an instance of an anonymous inner class, it holds a reference of the Activity.

Out Of Memory Error In Android Bitmap

And as you suggested right after setting the bitmap we should call bm.recycle();. http://stackoverflow.com/questions/20441644/java-lang-outofmemoryerror-bitmapfactory-decodestrpath Because of this I wrote an example application that demonstrates caching in an Android environment. Bitmapfactory Decodestream Example If I find a better solution (and there may not be one) I'll post an answer here. –Flynn81 Jul 8 '10 at 15:19 12 instead of scale++ you should use Android Injustdecodebounds Why is there an OOM error when there seems to be enough free space?

Related 1Exception during fetching the image from webserver in android5Bitmap decodeStream OutOfMemory Exception0Out of memory error despite reducing image size android2Android - Outofmemory error by decodefile or decodeStream to convert the check my blog Bitmaps take up a lot of memory, especially for rich images like photographs.Different cameras captures images with different pixels(different mobiles have different camera pixel capacity). The problem with just scaling your images is if you have a lot of them, or if the source images are very large then you can still run into the same share|improve this answer answered Mar 7 '13 at 6:09 AVEbrahimi 3,27932561 add a comment| up vote 1 down vote Use WebView to dynamically load as many images as you like, it's Bitmapfactory.decodebytearray Out Of Memory

Potion of Longevity and a 9 year old character All maximal subgroups have odd index Why can a Gnome grapple a Goliath? Plural of "State of the Union" Dirac delta function and correlation functions All maximal subgroups have odd index Why did companions have such high social standing? Maybe there is better one now. this content mMaxWidth = maxWidth; mMaxHeight = maxHeight; mBitmapCache = new LruCache(size) { protected int sizeOf(String key, Bitmap b) { // Assuming that one pixel contains four bytes.

The only drawback I can find is that you are trashing your cached drawn image. Android Out Of Memory Error Imageview Anyway, here are the two changes that fixed my problem (and made my app very responsive). 1) Every time you do BitmapFactory.decodeXYZ(), make sure to pass in a BitmapFactory.Options with inPurgeable You can do it in MS Paint or use the Image Compression Feature in MS Photoviewer –Rudra Sep 21 '15 at 3:09 add a comment| up vote 1 down vote It's

Simply decode your bitmap only once and then cache it in a map against its name.

Browse other questions tagged android heap or ask your own question. developer.android.com/training/displaying-bitmaps/index.html check that link they have an awesome sample that you can download. A colleague's note A goat tied to a corner of a rectangle Multiple-Key Sorting Is this bad OOP design for a simulation involving interfaces? Bitmapfactory.decodestream Returns Null How can I easily find structures in Minecraft?

If for whatever reason you MUST use the brute force create method, then at least pass Config.ARGB_4444. Thanks! –mishkin Jan 2 '12 at 1:31 What if the path is a url? –Jesse Mar 27 '12 at 18:56 add a comment| up vote 47 down vote I stackoverflow.com/a/24135283/294884 –Joe Blow Jul 29 '14 at 11:29 3 The accepted answer on this question is being discussed on meta –rene Sep 7 '15 at 8:44 | show 1 more http://crearesiteweb.net/out-of/android-out-of-memory-error-pdf.html If the uploaded image takes more than this then java.lang.OutofMemoryError: bitmap size exceeds VM budget will occur and application crashes.

Not the answer you're looking for? see more linked questions… Related 809Strange out of memory issue while loading an image to a Bitmap object1Out of Memory Error while using many bitmaps2Android: Bitmap memory out0Bitmap out of memory1where The application has a view containing lots of image.